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The DO

Medicine as your Second Life: What happens when the game ends?

By The DO Staff

04.28.22

In 2003, Linden Lab, a company in San Francisco, released a multiplayer online game called Second Life. At its peak in 2013, it had 1,000,000 active players and as of 2017 had 800,000-900,000 active players. In January of 2008, players spent over 28 million hours actively engaged in game play, and around the same time, an average of 38,000 people were logged in on an average day.